Well ... it took us long enough to get here, didn't it?
I'm going to keep this short because there are far better things to read here than my line of patter. I was away, and I"m delighted to be back. Enough said.
This issue:
Erin Hartshorn's Rise of Kencha is crafted in the finest pulp tradition, inspiring Krzysztof's colorful cover artwork.
Isabel Kunkle's Higher Education is a good example of what you'll likely find in future pages: whimsical, with darkness at its edges, paced at a gallop, and 100% fun.
This issue also features two shorter pieces - James Bloomer's A Letter of Complaint and Len Bains' Potential, both illustrated by Jonathan Rolllins, whose art feature also appears in this issue.
Nintendo DS animation director Abigail Goldsmith talked to me about art education, broadening your idea of what constitutes success as a career artist, and her day-in-day-out gig at Wayforward Technologies. If you're thinking about pursuing a career as a video game artist, heads up - she's there, she's working, and she's been doing so for years. Artists are working. You can, too.
Lots of cool things are happening in the Voidgunner camp this year; under the banner of Voidgunner Creative Studios, you'll be seeing no fewer than five websites by mid-2009, covering a variety of creative interests. One of those sites will be the hub for my creativity coaching practice, and you'll be able to download and hear podcast versions of many interviews you'll read here.
As Penny Lane says in Almost Famous, it's all happening ... and a lot more of it will be happening as the year rolls on.
For now, enjoy the magazine - I sure did!
Dave Duggins, editor
Spacesuits and Sixguns Magazine
Voidgunner Creative Studios
January, 2008




